Coin packs
- Coins
Sell your unit in packs, with more per dollar in bigger packs and the first pack doubled.
Microtransactions
Some people don't want to wait. Let them top up. Sell your own points, passes and memberships, get paid straight to your Stripe account, and give everyone else the same way to earn it.
How a sale worksTop up
Maya, you have 1,280. Everything here can be earned too.
Sold by Habitly. Earned ones are spent first.
Checkout
Paid on Habitly's own Stripe account.
+500
Thanks, Maya. They're yours to keep.
One switch
Selling is a switch on a unit you already have. Flip it, connect Stripe, choose your packs. About ten minutes if you have your papers at hand.
Your fans buy from you. Lurk gives the points and keeps the receipt.
In your app, or on a link you share anywhere.
On your own Stripe account. The statement says your name.
Once Stripe confirms, with a receipt: who, how many, the balance after, which payment.
Stripe pays out to your bank, less Lurk's share. Refunds take back exactly what was bought.
Packs are the start. Each of these is a template: units, rules and a store, ready to turn on.
Sell your unit in packs, with more per dollar in bigger packs and the first pack doubled.
Earned coins and bought gems buy from the same shop, so free users learn the shop before they pay.
A free track for everyone; unlock the season pass for a second track that pays more.
A monthly pass with perks: a streak freeze a week, 2× points, early features.
Fans pay monthly for a tier; tiers bring a role, more points and a name on the wall.
Load $50 on the wallet, get $55 to spend and bonus points on the load.
80 points short of the Gold badge? Buy just the missing points and claim it now.
Buy points or a pass for a friend, with a note.
Fans buy Cheers to send to a creator during a stream; top cheerers get a board and a role.
One purchase drops a little something to everyone in the clan, server or chat.
Coins are earned, gems are bought; a gem breaks into coins, never the other way.
Selling to your fans only works if it feels good to them. Lurk has the guardrails built in.
Units used in raffles and prize draws can't be made buyable. Draws take earned units only.
People spend earned points first, and what they paid for stays theirs.
Each purchase is its own lot. A refund takes back exactly that lot, with a reversing receipt.
Reports split what people earned from what they bought, and rules can tell them apart.
Lurky checks your packs against your perks and warns when a pack makes a perk far cheaper than earning it.
Everyone can still earn every perk. Buying is a shortcut, never a wall.
You are. Payments are made on your own Stripe account, your name is on the statement, and Stripe pays out to your bank. Refunds and taxes stay with you, like any shop.
A share of each sale, set out on the pricing page, taken before the payout. Earning, perks and the store cost nothing extra.
No. Units used in prize draws can't be made buyable, so nobody can pay for a random outcome. Draws take earned units only.
Yes. A season pass, a monthly membership, a tip, or a pack someone gifts to a friend. Each is a template above, and each sale is a receipt like any other.
Each purchase is its own lot. Refund it in Stripe and Lurk takes back exactly that lot with a reversing receipt. Earned units are never touched.
Your units, rules and receipts are already in place. Flip Buyable, connect Stripe, and the store takes money too.