Microtransactions

Make money from the fans you already have

Some people don't want to wait. Let them top up. Sell your own points, passes and memberships, get paid straight to your Stripe account, and give everyone else the same way to earn it.

Get started free
How a sale works
Maya's phone, buying Points in Habitly
Habitly1,280

Top up

Maya, you have 1,280. Everything here can be earned too.

Sold by Habitly. Earned ones are spent first.

Checkout

500$4.99
SellerHABITLY
Statement showsHABITLY*POINTS

Paid on Habitly's own Stripe account.

+500

Thanks, Maya. They're yours to keep.

ReceiptBought 500$4.99 to Habitly · balance 1,280 · payment 001

One switch

Turn on Buyable. Connect Stripe.

Selling is a switch on a unit you already have. Flip it, connect Stripe, choose your packs. About ten minutes if you have your papers at hand.

  • You're the seller: your name on the card statement.
  • Money lands in your Stripe account, paid out to your bank.
  • Packs, prices and bonuses are yours to pick.
  • Staging sells with Stripe test cards, so you can try it all first.
PointsUnits · Settings
  • SpendablePeople trade it for perks in your store.
  • SendableFriends can send it to each other.
  • BuyablePeople buy it with money, in your app or on a link you share.
  • Connect StripeTurn on Buyable, then connect. New to Stripe? Its form opens right here.
  • Raffle ticketsUsed in prize draws, so never for sale. Draws take earned units only.

How a sale works

Your fans buy from you. Lurk gives the points and keeps the receipt.

  1. Maya taps a pack

    In your app, or on a link you share anywhere.

  2. Checkout opens

    On your own Stripe account. The statement says your name.

  3. Lurk gives the points

    Once Stripe confirms, with a receipt: who, how many, the balance after, which payment.

  4. You get paid

    Stripe pays out to your bank, less Lurk's share. Refunds take back exactly what was bought.

Ways to sell

Packs are the start. Each of these is a template: units, rules and a store, ready to turn on.

  • Sell your unit in packs, with more per dollar in bigger packs and the first pack doubled.

    Games, Communities, Creators1 unit · 3 rules
  • Earned coins and bought gems buy from the same shop, so free users learn the shop before they pay.

    Games, Communities, SaaS2 units · 2 rules
  • Season pass

    • Pass XP
    • Season pass
    • Pass prizes

    A free track for everyone; unlock the season pass for a second track that pays more.

    Games, Communities, Creators3 units · 3 rules
  • Paid membership

    • Member
    • Weekly perk

    A monthly pass with perks: a streak freeze a week, 2× points, early features.

    Shops, Brands, Creators2 units · 3 rules
  • Supporter tiers

    • Supporter tiers

    Fans pay monthly for a tier; tiers bring a role, more points and a name on the wall.

    Creators, Communities1 unit · 2 rules
  • Load $50 on the wallet, get $55 to spend and bonus points on the load.

    Shops, Brands1 unit · 2 rules
  • 80 points short of the Gold badge? Buy just the missing points and claim it now.

    Shops, Games, Brands2 rules
  • Buy points or a pass for a friend, with a note.

    Games, Creators, Communities2 rules
  • Cheers

    • Cheers
    • Cheered

    Fans buy Cheers to send to a creator during a stream; top cheerers get a board and a role.

    Creators, Communities2 units · 2 rules
  • One purchase drops a little something to everyone in the clan, server or chat.

    Games, Communities, Creators1 unit · 2 rules
  • Coins are earned, gems are bought; a gem breaks into coins, never the other way.

    Games, Communities, Creators2 units · 3 rules
  • All 85 templatesEvery way to earn, spend and sell, in one library. Start from any of them.Open the library

Fair by design

Selling to your fans only works if it feels good to them. Lurk has the guardrails built in.

  • Never sell a chance

    Units used in raffles and prize draws can't be made buyable. Draws take earned units only.

  • Bought never expires

    People spend earned points first, and what they paid for stays theirs.

  • Clean refunds

    Each purchase is its own lot. A refund takes back exactly that lot, with a reversing receipt.

  • Earned and bought, apart

    Reports split what people earned from what they bought, and rules can tell them apart.

  • Prices that make sense

    Lurky checks your packs against your perks and warns when a pack makes a perk far cheaper than earning it.

  • Earning stays open

    Everyone can still earn every perk. Buying is a shortcut, never a wall.

What people buy, and who sells it

Questions people ask

Who is the seller, and where does the money go?

You are. Payments are made on your own Stripe account, your name is on the statement, and Stripe pays out to your bank. Refunds and taxes stay with you, like any shop.

What does Lurk take?

A share of each sale, set out on the pricing page, taken before the payout. Earning, perks and the store cost nothing extra.

Can people buy raffle tickets or mystery prizes?

No. Units used in prize draws can't be made buyable, so nobody can pay for a random outcome. Draws take earned units only.

Can I sell things, not just points?

Yes. A season pass, a monthly membership, a tip, or a pack someone gifts to a friend. Each is a template above, and each sale is a receipt like any other.

What happens on a refund?

Each purchase is its own lot. Refund it in Stripe and Lurk takes back exactly that lot with a reversing receipt. Earned units are never touched.

Sell to the fans you already have

Your units, rules and receipts are already in place. Flip Buyable, connect Stripe, and the store takes money too.

Get started free